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Need for Speed Shift Developer Interview Video

Posted by Alex | Filed under: All Format

this is a new video showing an interview with the developers of Need for Speed Shift which includes screenshots of the game.

Need For Speed Online User Interface Screenshot

Posted by Alex | Filed under: PC

This screenshot shows the User Interface for the umcoming MMO racer Need for Speed Online.

The developers say:

“Instead of a traditional console view of a game, we’re using a user-selectable gadget interface designed specifically for the PC,”

“A lot of gamers now have more than one monitor so you could keep the game window entirely clean and then have all the gadgets sit in the other monitor. We think it’s about time PC gamers had games that allowed them to arrange their information their way.”

The game will be coming out late in the year on PC and is said to be free.

Need for Speed Undercover Review

Need for Speed: Undercover review

Posted by Alex | Filed under: All Format

The Need for Speed series is one of the longest running and most popular racing game franchises today.

Undercover sees you take to the streets as an undercover cop posing as a street racer to work deep into the city’s criminal heart. Very well made cinematicaly, this game features characters played by the likes of Christina Millian acting in a live action cutscenes bringing the story together.

While graphically brilliant, Undercover seems a little rushed to be completed, i cant help thinking if theyd spent an extra 6 months focusing on the gameplay, this would be an all round masterpiece.

The in game driving is fairly good, but can be twitch and hard to control. customization seems lacking in a few areas where previous need for speed titles exell. again it feels rushed. there seem far too few choices for body kits and such, whereas other areas like wheels are far too overpopulated.

The game has a stunning array of  cars ranging from ford escorts to full blown hyper cars such as the Pagani Zonda and Buggati Veyron, unfortunately these cars handle nothing like there real world counterparts, i guess EA are leaving that for simulations like Forza 2.

Overall this game is good, but could be far far better had EA spent more time thinking “how can we make a brilliant game?” and less time thinking “how fast can we get this in stores?”

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